Friday, September 14, 2012

Inking: Hierarchy of Head Outline and Details


The rest of the face Here:

Inking Tips: Weight, Wrapping Details Around Forms

I am finding that a lot of artists who want to assist and ink for me are struggling with the same problems. So rather than me giving the same notes to every artist, It would save a lot of time and trouble for me to just give the notes to everyone.
Here is an ink that on the surface looks clean. However it is also too flat - for me. The drawing has been inked line by line - as if the lines exist by themselves and this makes the characters look cold and stiff.
WEIGHT:
Here are some tips. Let's start with giving forms some weight - by putting a heavier line underneath each form.
WRAP the LINES, DON'T CUT THROUGH FORMS
Then give the lines FORM by wrapping the lines around the construction.

CONNECTIONS:


Be careful where one form connects to another as well - like where the legs and arms connect to the torso. They

Tuesday, September 11, 2012

LAYOUT PROCEDURE and purpose

The function of LAYOUT is:

* Make the scene easy for the animator to understand and use.

That means COMPOSING THE SCENE so that there is enough space for the animator to move the characters - and to clearly see what the characters are doing.

*Preserve the GUTS of the storyboard poses - AND HOPEFULLY TO PUSH THEM FURTHER.

Here is more detail on how to plan a scene for layout:

***Ideally, a layout artist should be an animator with a sense of design and composition. The most skillful artists that combine great draftsmanship with a personal style are the artists best suited to layout.

That's a hard combination to find these days.

Monday, September 10, 2012

Any Toonboom Inkers Familiar with my style?

Hi folks

I'm getting started on the cartoon here.

If you have already inked some of my characters in the past and can use Toonboom Animate I might have some scenes for you to work on.

[ink_05.jpg]Here are some inking tips:
http://johnkstuff.blogspot.com/2008/11/inking-advanced-pt-1-logical-line.html
I had a good post on how to ink faces - using inks by the amazing Brian Romero, but the images seem to have disappeared from the page. They must have been from a blog post of his that he has since deleted.

http://johnkstuff.blogspot.com/2008/11/inking-emotional-line-weight.html

Tips For Constructing Faces

The head is made up of 2 major parts:

1) the Cranium - which is generally solid (except in exaggerated instances of cartoon license)
2) the Jaw Area- is more movable and can squash and stretch


The upper and lower parts of the head are connected by MEAT:
cheeks, and upper lip.
The rest of the features have to conform to what positions the cranium, jaw and cheeks are in.

Eyes sit in the cranium but are affected by the mouth and cheeks.
Eyebrows both affect and are affected by the eyeballs.
The mouth is affected by 2 things:

1) Whether the jaw is open or closed.

2) The shape of the lips.

Every part of the anatomy affects the others.

If you change the shape of one thing, the other parts have to change (to a lesser extent with it).

The farther away from whichever muscle is moving, the less affected the other parts are.

USE SPACE IN YOUR DRAWINGS! - SO IMPORTANT

Here is one of my rough story sketches-very scribbly but it shows the character's pose and his emotion. The trick is to take the scribble and turn it into a finished layout or animation pose that is constructed but still retains the guts of the sketch.
Sometimes artists don't use enough space in their poses. In the drawing above, the shapes are all cramped and too close to each other. The eyes are too close to the edge of the head, the space inside the bow tie is almost non-existent. The shapes are overall - too skinny. This makes the drawing hard to read because all the areas of space are too small, so the lines are all too close together.

Sometimes after I analyze the story sketch and then carefully try to construct it for a layout pose I lose bit of the emotion. I might then just redraw it from scratch to make the pose and expression stronger - once I have analyzed how it works.

Sunday, September 9, 2012

How To Deal With Lots of Detail

This drawing with all the teeth and wrinkles looks complicated.
It's easier to see if you break it down first into it's largest major shapes.
See that? Much easier to deal with
If you are doing layouts or animation of successful poses with this much detail, it's best to do each pose with the simpler shapes first. Then after all the poses move nicely from pose to pose, you can add in the detail after. -***Wrapping the details around the larger forms

like individual teeth within the larger blocks of teeth.

Make sense?

Profiles Slab N Ernie




Back Views





Donald Bastard Step by Step Construction


This is how to draw Donald from the front, but the general procedure should be used for all your drawings. Big forms first - then wrap the details around them.

***Note*** Always connect the head and neck to the body - even when you don't see the neck because it is behind something.




step 7 above is not the clean-up stage. It is just the final constructed rough. When the clean artist gets the pose, he or she should also understand how forms and details work.